Sunday, July 8, 2012

[PC] Endless Space In-Depth Review.

    (Please note that I couldn't take screenshots of this game myself so I needed to use different sources)

Endless Space is a Sci-Fi 4x Turn-Based Strategy game for the PC developed and created by Amplitude studios. For those not familiar with 4x games, 4x means explore, expand, exploit, and exterminate. If you are fimiliar with the Civilization and Master of Orion series, then Endless Space will make you feel right at home with like-mechanics.
    Endless Space comes with many things, like Multiplayer, the ability to use Mods with a Mod option, customizable Factions, randomly generated maps, and replayability for, well, a very long time.

        NEW GAME
    You can jump right in the game when you click New Game. I'll describe how this screen acts. On the left side, it shows Galaxy. You can pick what kind of map you want under Shape and you can change how many Stars are in the galaxy by changing the Size option. Empires is how many people you want to play against. Age is how old or young you want the Stars in the galaxy to be.
   
    In the middle, it shows Empire. This is your faction. You can change your faction by clicking on your factions picture. There are 9 pre-loaded factions to first play as and against, including a random option. On the right you can see the option "Add". This allows you to create your own Faction, with a number of added traits! I will get into the Faction creator later though.
   
   
    Back to the New Game screen, next to your Faction is a number of Traits that you get in-game. If you hover of them you can see what each trait does whether beneficial or detrimental .You can also choose what color you want to be represented as.
   
    On the right, it shows Settings. You can select the difficulty of the AI and change how fast or slow you want the game to be.There are also Advanced Settings which can turn the various Victories on or off, as well as if you want generate a Seed. A Seed is a unique variation of numbers and letters that define a certain map. Say you want to play on the Seed "A1". If you want to play that map another time all you have to do is put A1 in the Seed name.
   
   
    Now before we being, I'll tell of the mechanics. There are 4 things that you need to have a productive Galaxy. The game tells it as FIDS. This means Food, Industry, Dust, and Science. Food. Food makes population, Industry makes things get done faster, Dust increases your income per turn, higher Science means it will take less to research things.   
         
GAMEPLAY
    When you first start the game you will start with a lovely introduction of your faction. Next you might be hit by the Tutorial screen. This can help you understand a lot on what is happening. I found that the Tutorial didn't really help that much, it just tells what everything does. It's not really going to help you when you first start. You'll most likely get more of a hang of the game by your 3rd or 4th gameplay.
   
    You can see a ship next to your System. When you first start you get a Colony ship and a Scouting ship. A Colony ship can provide you a new Colony on a different System granted you have the Technology researched to colonize there (we'll talk about that later in). The Scouting ship can travel farther than a Colony ship and can scout out other Systems and players.
   
Now, let's talk about the HUD of the Galaxy screen. On the top left corner, you'll see various buttons:
   
    The first one, probably grayed out, lets you return to the Galaxy screen if you're on a different button. If you hover over it, it shows all of the Player's scores.    
   
    The second one, is your Empire. You can see how much Dust (the currency used in Endless Space) you get per turn, the taxes you are being payed, your Empire Factors; which are based on the planets and Systems, Strategic and Luxary resources, and how star Systems. If you find you have a lot of Systems to manage you can set an AI to automatically build stuff for you depending on what you prefer for that System to do. You'll see the drop-down menu under AI next to Hanger on the Star Systems menu.
   
    The third one, is your Technology. On the first turn, you get to pick a Technology to research and advance to. Let's look at the Tech Tree. Okay, that's a pretty huge Tech Tree. I'll break down the various paths that you can take:
The upper tree is towards Galactic Warfare. Researching these can give you many weapons and defense options to use in the Military screen (we'll get there too).
The left tree is towards Diplomacy and Trading. If you get this you can open options with the other players. You want an Alliance with a player? Well, let's just say you might be waiting a lot of turns to research that.

  

    The bottom tree is towards Exploration and Expansion. Most of these are key for getting a wealthy empire. You can't just colonize on lava planets or on asteroids, you have to research it first! These also help in keeping your colonies satisfied.
The right tree is towards Applied Sciences, which can help find more Strategic resources and help towards your ships stats, even adding more options in battle.
Well that's all of the Tech Tree. The Tech Tree is run on by Science. The more Science you have on colonies then the more faster things can be researched.
   
    Back to the HUD now. The next button is the Military button. Here you can see your active fleets of ships and where they are traveling to. On the right side you can three ships there now and also an Add option. This will allow you to customize how you want your future ships to be like. You want them to be attackers? Put more kenetics under the Weapons Module. Want to defend a planet? Put deflecters on a ship! It's really simple until you get to late game, where your enemy can use lasers and you can't defend that well until you shields. Don't forget to name your ship or you can't actually make it!
   
  

    The next button is the Diplomacy screen. When you first start it will only have yourself in it until you meet other players. When you meet other players you can go back and trade with them. Until you get the certain Diplomacy and Trade techs researched you can pretty much only Declare War and that's not what you really want to do at this point unless you want an early defeat.
   
    The button after the Diplomacy button is the Academy menu. You can hire Heroes which can command Systems or Fleets. You start with 3 Heroes and you gain more over the course of 50 turns, however you can only keep a maximum or 3. Heroes have an upkeep as well and it increases as they level up. Heroes can also get injured in battle and when they do you need to heal them for a cost of Dust.
   
    The last button is just the Options button. You can save or load a game, change options or exit the game or exit to desktop.
  
    On the bottom right of the screen is the End Turn button which ends your turn and lets the other players move. As you progress in turns and upgrades, notifications on what is completed appear above the End Turn button.

    Soon you will meet a Pirate Fleet or an Enemy Fleet. They will want to battle you. This is the cool thing about this game. You can select Auto for a dice roll based on the percentage shown on both Fleets or you can go to Manual.
    The manual option brings you to a cool game of pretty much Rocks, Paper, Scissors, although most of the time for me it isn't like that. You select 3 turns, Long Range, Short Range, and Melee. Click on one of the "?" on the left side and you'll see cards. These can be used to for countering or just straight out attacking. However, depending on the number of ships compared to the other team, you might die or win on the first turn! I played a game the night before writing this and I countered all of the other player's cards and still lost and didn't even damage one ship! The animations are pretty sick too. Definitely a plus compared to the Civilization series.

        Faction Creator
    You can edit your Faction name, change your Affinity, set your Author name, and edit a description. The next things you'll be able to do is edit your traits. You can add as many traits as you want but they have to add up to 65. You can make it all positive if you want, but if you want more positive stuff than you'd have to have negative traits as well to balance it all out. If you feel comfortable with playing and know some of these traits then you might want to try it. Want to be heavily on early game attacking? Head to Space Battle. Want a stable early planet advantage? Head to Anomaly or Economy!


    FAQ
Now, you might have some questions on some things. I did too when I first started.
    "I can't go to this certain System. Is this a bug??" If you notice, there might be a wavy line to and from that System. This means that there is a Wormhole there. In order to go into it, you need to research the tech. The tech is found under the Exploration and Expansion tech, titled Applied Casimir Effect.
    "My Fleet/Ship on my System isn't moving!" It should be in the Hanger still. Go to the Hanger on your System and and select the ship you want and select Create. You can then select the Fleet and move it somewhere.
    "My population isn't growing!" They are probably unhappy there and refuse to populate. I haven't found a guaranteed way of fixing this but the less happy your colony is, the less productive they will be and the more turns it will take to get anything done. Try adding more Food production to the colony.
    "How do I increase my Fleet size??" I'm pretty sure it's the C3, C4, and C5 techs in the Diplomacy and Trading tree. 

    Okay, now that I spent a damn well time writing this, now I'll give the scores on what I thought this game deserves!

Graphics: Amazing graphics, amazing cutscene at the beginning of the game and amazing Battle animations and animations in general. 10/10
Sounds: The music is pretty alright. The sound is good too. Not too high. 6/10
Gameplay: As the title says, Endless Space, meaning it's pretty well Endless. With customizable Factions and a Seed generator, you're going to be playing this game for a while. Most 4-Player matches can last at least 6 hours and you can spend most of your day playing this.
However, there is one thing and I'm not sure if it's my computer or not, but as the turns accumulate my game starts lagging like crazy. I try not to base my score on my computer based on lag but that was just a problem I had. 9/10

Overall: 9/10
As stated as above, you'll be playing this game for a long time. If you want a game like Civilzation but in space, buy this. It is only $30 on Steam too!


Thursday, May 31, 2012

[PC] Towns review.

 
  Towns is an Indie game created by SMP. As quoted on their website, Townsgame.com, "Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features. Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?" If you are familiar with Rougelike games, such as Dwarf Fortress, then you will find many similiarities to Town.
  
     There are eight tutorials to play with to let you get acquainted within the game. You pretty much control a small population of citizens and you make your own city based on the resources around you. You have to start small, such as cut trees for wood and farm/harvast food around you. There are enemies in which you can kill if you ever progress with a military.
  
     When you first start, you should cut down some trees and set up a Carpentry zone and then build a Carpenter's Bench This will allow you to make a ladder. When that is done, go find some stone and have your citizens dig down. Place a ladder down and you are now in the underground. You can mine it out and collect stone or mud or even some rarer minerals. Eventually, you will get some settlers who will join your citizens and your city!
  
     There are many things to make like a tavern, animal farms, a hospital, arena's and even forges for your weapons and armour! There is a high skill level to this game and like Dwarf Fortress. requires a lot of trial and error, but remember, have FUN! (I hope I don't get sued for that, Dwarf Fortress reference) Speaking of Dwarf Fortress references, I believe there is one. There is a monster called Froggy. The Dwarf Fortress programmer is known as Toady.
  
       If you go into the programs file you can see that there are configuration settings which can allow you to mod the way the game looks by changing the graphics of the game.

Final scores:

Graphics: 6/10 It reminds me of a classic game you'd find on Puzzle Pirates or something. Outdated, but it's better than Dwarf Fortress'  ASCII art. It's a 6 because you can also mod the way they look.

Music: 1/10. It's the same midi stuck on repeat. Kind of gets annoying after a while.

Gameplay: 6/10 Gameplay can be deep if you can get into it, not as many features as in Dwarf Fortress, but this game is still in Alpha.

Overall: 5/10

    Even though there are better games like Dwarf Fortress, I like what these guys are doing. And that is to make this genre feel bigger and making their own program and to spread word that these type of games exist, it's like minecraft, but with more people and more possibilities.

Tuesday, May 8, 2012

[PC] Guild Wars 2 Beta Review: Written by Onesimus

 This was sent to me by a member of the Gameface101 forum named Onesimus. I enjoyed it very much.


Guild Wars BETA Review 

With the first official Guild Wars 2 BETA weekend over, I believe it would be a great time to sum up what the game makes of itself, met expectations (or not) and some of the outstanding aspects of this game. When playing through this BETA I personally felt extremely engaged, doing an extensive range of quests and task for the NPC’s of the varying races that I was able to play during the event. The most promising thing about this MMO is that it is FREE TO PLAY, and requires no monthly fee, and for a game of this calibre that is truly amazing. 

Character Creation 

ArenaNet certainly did a great job of the character creation. The amount of detail you can go into is outstanding. I found a variety of ‘feature sliders’ that all seemed to make you character unique and visibly appealing, even though you will be staring at the back of his/her helmet for the majority of the game. The part of character creation that stood out the most is the personal story attributes that you are able to pick, for the Charr this included what legion do you want to be a part of, and who is you sparring partner as well as other options. Most interesting is the option available for a human character: What was your biggest regret? One of the options being ‘not joining the circus.’ 

After you have picked you character’s name, attributes and personality the game will show you a fabulous semi-animated cut scene with concept art featuring your character and a voice over describing the choices you made earlier in a narrative like fashion, that traditionally end with a ‘this is my story.’ 

 Gameplay 

The gameplay in GW2 is very nice to say the least… it certainly gives a wow factor. When playing the game you feel like you’re in control, you are able to jump and evade giving a whole new level to the combat system, about that later. Apart from that, there are plenty of quest were you are required to collect certain items for NPC’s, or fend off an enemy from their ranch. What is outstanding from other MMO’s is that if the NPC says that the bears are attacking their bee hives, you see the bears assault the poor farmer’s source of profit and then run away, loot in paw. 
 
Dynamic Events are something new that has been introduced into Guild Wars 2. Dynamic events are a questing system in which events take place in real time and are not triggered be the player specifically. Also with this comes a chain of events: say you walked into a town and a dynamic event happened, you would be prompted to defend the town, if you succeeded you would then be prompted to drive back the intruders, however if you failed you would then attempt to re-claim the town. In these sorts of events each player is rewarded according to their participation, bronze, silver and gold, each rewarding you with various amounts of coin and experience. 

PS. During the BETA I was unable to try out the crafting mechanic of the game however I am sure there are plenty of other reviews that will cover that aspect in detail. 

Combat 

The combat system in Guild Wars 2 is truly unique; it is no longer a matter of rocking up to the fight with the bigger sword and better equipment. In this game you HAVE to dodge effectively use you heal, switch between weapon sets. Starters and finishers are another interesting mechanic in this game; in short there are certain AoE attacks that can be combined with the attacks of other players to form new attacks. The most evident example to this is the firewall the elementalist can put down, when a projectile is shot through it, the projectile then deals the fire damage on top of its own. Personally I found the combat extremely engaging. 

 Graphics 
I apologise for enlarging the tittle of this segment however the GRAPHICS in this game are absolutely amazing for an open world game. When set to the highest possible graphics (not too hard to run) Guild Wars 2 looks like a movie, in the best possible way. There are features like ‘depth of field’ that makes everything in the distance look a bit like it’s in book, sort of. I guess words cannot describe the shier amazingness of the graphics in the game. 

Overview 

In a nutshell Guild Wars 2 is an outstanding MMO with a new look on how the genre should be played, and many strongly agree to that outlook. The game focuses on storytelling and has definitely succeeded in that, however in doing so not forgetting about gameplay and the many things that gamers find frustrating in MMO,s have all been fixed. I think that my expectations have defiantly been made from, the gameplay to the voice acting and storytelling this game is defiantly in my opinion going over through World of War craft as the number one game when it comes to MMO’s. I know personally that this game will be my MMO of choice for the next several years and I strongly recommend that you try it out.