Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Sunday, July 8, 2012

[PC] Endless Space In-Depth Review.

    (Please note that I couldn't take screenshots of this game myself so I needed to use different sources)

Endless Space is a Sci-Fi 4x Turn-Based Strategy game for the PC developed and created by Amplitude studios. For those not familiar with 4x games, 4x means explore, expand, exploit, and exterminate. If you are fimiliar with the Civilization and Master of Orion series, then Endless Space will make you feel right at home with like-mechanics.
    Endless Space comes with many things, like Multiplayer, the ability to use Mods with a Mod option, customizable Factions, randomly generated maps, and replayability for, well, a very long time.

        NEW GAME
    You can jump right in the game when you click New Game. I'll describe how this screen acts. On the left side, it shows Galaxy. You can pick what kind of map you want under Shape and you can change how many Stars are in the galaxy by changing the Size option. Empires is how many people you want to play against. Age is how old or young you want the Stars in the galaxy to be.
   
    In the middle, it shows Empire. This is your faction. You can change your faction by clicking on your factions picture. There are 9 pre-loaded factions to first play as and against, including a random option. On the right you can see the option "Add". This allows you to create your own Faction, with a number of added traits! I will get into the Faction creator later though.
   
   
    Back to the New Game screen, next to your Faction is a number of Traits that you get in-game. If you hover of them you can see what each trait does whether beneficial or detrimental .You can also choose what color you want to be represented as.
   
    On the right, it shows Settings. You can select the difficulty of the AI and change how fast or slow you want the game to be.There are also Advanced Settings which can turn the various Victories on or off, as well as if you want generate a Seed. A Seed is a unique variation of numbers and letters that define a certain map. Say you want to play on the Seed "A1". If you want to play that map another time all you have to do is put A1 in the Seed name.
   
   
    Now before we being, I'll tell of the mechanics. There are 4 things that you need to have a productive Galaxy. The game tells it as FIDS. This means Food, Industry, Dust, and Science. Food. Food makes population, Industry makes things get done faster, Dust increases your income per turn, higher Science means it will take less to research things.   
         
GAMEPLAY
    When you first start the game you will start with a lovely introduction of your faction. Next you might be hit by the Tutorial screen. This can help you understand a lot on what is happening. I found that the Tutorial didn't really help that much, it just tells what everything does. It's not really going to help you when you first start. You'll most likely get more of a hang of the game by your 3rd or 4th gameplay.
   
    You can see a ship next to your System. When you first start you get a Colony ship and a Scouting ship. A Colony ship can provide you a new Colony on a different System granted you have the Technology researched to colonize there (we'll talk about that later in). The Scouting ship can travel farther than a Colony ship and can scout out other Systems and players.
   
Now, let's talk about the HUD of the Galaxy screen. On the top left corner, you'll see various buttons:
   
    The first one, probably grayed out, lets you return to the Galaxy screen if you're on a different button. If you hover over it, it shows all of the Player's scores.    
   
    The second one, is your Empire. You can see how much Dust (the currency used in Endless Space) you get per turn, the taxes you are being payed, your Empire Factors; which are based on the planets and Systems, Strategic and Luxary resources, and how star Systems. If you find you have a lot of Systems to manage you can set an AI to automatically build stuff for you depending on what you prefer for that System to do. You'll see the drop-down menu under AI next to Hanger on the Star Systems menu.
   
    The third one, is your Technology. On the first turn, you get to pick a Technology to research and advance to. Let's look at the Tech Tree. Okay, that's a pretty huge Tech Tree. I'll break down the various paths that you can take:
The upper tree is towards Galactic Warfare. Researching these can give you many weapons and defense options to use in the Military screen (we'll get there too).
The left tree is towards Diplomacy and Trading. If you get this you can open options with the other players. You want an Alliance with a player? Well, let's just say you might be waiting a lot of turns to research that.

  

    The bottom tree is towards Exploration and Expansion. Most of these are key for getting a wealthy empire. You can't just colonize on lava planets or on asteroids, you have to research it first! These also help in keeping your colonies satisfied.
The right tree is towards Applied Sciences, which can help find more Strategic resources and help towards your ships stats, even adding more options in battle.
Well that's all of the Tech Tree. The Tech Tree is run on by Science. The more Science you have on colonies then the more faster things can be researched.
   
    Back to the HUD now. The next button is the Military button. Here you can see your active fleets of ships and where they are traveling to. On the right side you can three ships there now and also an Add option. This will allow you to customize how you want your future ships to be like. You want them to be attackers? Put more kenetics under the Weapons Module. Want to defend a planet? Put deflecters on a ship! It's really simple until you get to late game, where your enemy can use lasers and you can't defend that well until you shields. Don't forget to name your ship or you can't actually make it!
   
  

    The next button is the Diplomacy screen. When you first start it will only have yourself in it until you meet other players. When you meet other players you can go back and trade with them. Until you get the certain Diplomacy and Trade techs researched you can pretty much only Declare War and that's not what you really want to do at this point unless you want an early defeat.
   
    The button after the Diplomacy button is the Academy menu. You can hire Heroes which can command Systems or Fleets. You start with 3 Heroes and you gain more over the course of 50 turns, however you can only keep a maximum or 3. Heroes have an upkeep as well and it increases as they level up. Heroes can also get injured in battle and when they do you need to heal them for a cost of Dust.
   
    The last button is just the Options button. You can save or load a game, change options or exit the game or exit to desktop.
  
    On the bottom right of the screen is the End Turn button which ends your turn and lets the other players move. As you progress in turns and upgrades, notifications on what is completed appear above the End Turn button.

    Soon you will meet a Pirate Fleet or an Enemy Fleet. They will want to battle you. This is the cool thing about this game. You can select Auto for a dice roll based on the percentage shown on both Fleets or you can go to Manual.
    The manual option brings you to a cool game of pretty much Rocks, Paper, Scissors, although most of the time for me it isn't like that. You select 3 turns, Long Range, Short Range, and Melee. Click on one of the "?" on the left side and you'll see cards. These can be used to for countering or just straight out attacking. However, depending on the number of ships compared to the other team, you might die or win on the first turn! I played a game the night before writing this and I countered all of the other player's cards and still lost and didn't even damage one ship! The animations are pretty sick too. Definitely a plus compared to the Civilization series.

        Faction Creator
    You can edit your Faction name, change your Affinity, set your Author name, and edit a description. The next things you'll be able to do is edit your traits. You can add as many traits as you want but they have to add up to 65. You can make it all positive if you want, but if you want more positive stuff than you'd have to have negative traits as well to balance it all out. If you feel comfortable with playing and know some of these traits then you might want to try it. Want to be heavily on early game attacking? Head to Space Battle. Want a stable early planet advantage? Head to Anomaly or Economy!


    FAQ
Now, you might have some questions on some things. I did too when I first started.
    "I can't go to this certain System. Is this a bug??" If you notice, there might be a wavy line to and from that System. This means that there is a Wormhole there. In order to go into it, you need to research the tech. The tech is found under the Exploration and Expansion tech, titled Applied Casimir Effect.
    "My Fleet/Ship on my System isn't moving!" It should be in the Hanger still. Go to the Hanger on your System and and select the ship you want and select Create. You can then select the Fleet and move it somewhere.
    "My population isn't growing!" They are probably unhappy there and refuse to populate. I haven't found a guaranteed way of fixing this but the less happy your colony is, the less productive they will be and the more turns it will take to get anything done. Try adding more Food production to the colony.
    "How do I increase my Fleet size??" I'm pretty sure it's the C3, C4, and C5 techs in the Diplomacy and Trading tree. 

    Okay, now that I spent a damn well time writing this, now I'll give the scores on what I thought this game deserves!

Graphics: Amazing graphics, amazing cutscene at the beginning of the game and amazing Battle animations and animations in general. 10/10
Sounds: The music is pretty alright. The sound is good too. Not too high. 6/10
Gameplay: As the title says, Endless Space, meaning it's pretty well Endless. With customizable Factions and a Seed generator, you're going to be playing this game for a while. Most 4-Player matches can last at least 6 hours and you can spend most of your day playing this.
However, there is one thing and I'm not sure if it's my computer or not, but as the turns accumulate my game starts lagging like crazy. I try not to base my score on my computer based on lag but that was just a problem I had. 9/10

Overall: 9/10
As stated as above, you'll be playing this game for a long time. If you want a game like Civilzation but in space, buy this. It is only $30 on Steam too!


Saturday, March 24, 2012

[PC] Angry Birds: Space review


Whether you like gaming on your phone or gaming on your computer, the new expansion of Angry Birds: Space is a must have for any Angry Birds fan. Angry Birds is one of the biggest casual-arcade games to come out as an application for a phone, like the iPhone or Android. Angry Birds is a physic-based game where you have to shoot the “birds” out of a slingshot in order to kill the pigs that inhabit the land.
Angry Birds: Space takes you into the new levels which are based around space. This brings a whole new challenging aspect of the genre. The new space expansion brings you six new birds to use: The Original, The Three-Shot, the Boomerang, the Bomb, The Freezer, and the Big Crush (these are my original names for them). What makes this all difficult is the gravitational pull which can alter how your bird moves.
The gravitation pull

The circular bubble around the planet is the gravitational pull, which can make the birds go around the planet. This can make some things very interesting or very difficult.
The many birds as listed above can do many things and can help on many tasks. The Original bird is the same old red bird that we know from the original series. The Three-Shot bird, when clicked on while after launch, can split into 3 smaller birds. The Boomerang can be homed at place you click after launch. The Bomb can blow stuff up when you click on him. The Freezer can freeze an area and make it very easy to break through objects. The Big Crush can move through a lot of objects easily.

The Birds. From Right to Left; Three-Shot, Bomb, Original, Boomerang, Big Crush, The Freezer.



There are four areas (one is also labeled: Coming Soon), each with about 30 levels and one boss fight at the end. The fourth area is actually a minigame area, with two minigames. One is Asteroids, where you send The Bomb to blow up the ship with Asteroids blocking your path.
The other is kind of like Mario, I want to say. You have two birds, The Original and The Three-Shot. You have to find the pig in one of the blocks and then send The Three-Shot to kill the pig as it moves across the board.


Asteroids!
The Mario-like game!
With about 90 levels, this game is a great way to waste time and to have fun. Angry Birds: Space is a great game put out by Ravio. There is also a Satellite in the sky in between Area 1 and Area 2 which asks you if you want to learn more about Space and NASA which is really neat.
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The Scores:
Sound/Audio: 3/10. I can barely hear the audio and sounds. It’s nothing great anyways.
Gameplay/Story: 6/10. The Gameplay is casual, but fun. It comes with a story as well, when you beat the bosses at the end of an Area a comic will appear.
Graphics/Scenery: 5/10. Nothing fancy for graphics. Some of the levels are great and are hard though.

Overall: 7/10. I don’t really fancy games like these, but it was fun to play.