Kingdoms
of Amalur: Reckoning is a single-player action RPG that is currently
released on PC, Playstation 3 and Xbox 360. It was developed by 38 Studios and
Big Huge Games. It was published by Electronic Arts. R.A. Salvatore, a New York
Times best seller, created the Kingdoms
of Amalur: Reckoning universe and lore. Todd McFarlane created all of the
artwork, while Ken Rolston was the game’s executive designer. Kingdoms of Amalur: Reckoning was created
on the Big Huge Engine.
Kingdoms
of Amalur: Reckoning is huge and you feel it as soon as you step out of the
tutorial.
The game starts at a cutscene as a
narrator telling us how the world of Fae was once peaceful until the bad guy
with a sharp blade kills wandering soldiers. In the next cutscene stands a
warrior and a Tuatha fighting. The warrior wins the battle but is then ambushed
by a small army being killed. This is you.
The cutscene after shows you on a
gurney dead being escorted by two gnomes with great English voice acting. This cues the “Make
your character” screen. You can choose between four races. The Almain, who are
warrior-like; the Varani, who are rogue-like; the Ljosalfar, light elves who
are mage-like; and the Dokkalfar, dark elves who also like to use magic. They
all contain racial benefits. After you choose your race, you then get to choose
which God you want to follow. The God you choose gives you different benefits,
like more mana or health, or better damage. Feeling pretty agnostic or atheist?
You can even choose not to have a God for an extra 1% EXP boost! The next thing
is the “How pretty do you feel?” screen. Very much like Bioware or Bethesda
game’s, you get to pick how you character’s face looks. They even have the
option of tattoo’s on your face and body jewelry. I personally liked the “Rawr!
I’m a minotaur!” nose-like ring.
When you’re done feeling pretty, the two
gnomes then chuck your body into what looks like a very deep hole. You wake up
on rotting corpses and bones and everything else. What a nice way to ruin
happiness. You were dead though, so I guess you couldn’t have been THAT
happy. This starts the tutorial level.
When I played I synced my Xbox 360
controller to my PC and the game found it right away and changed the controls
and buttons instantly. When you first move around and do whatever you want, you’re
probably thinking to yourself, “Why does this feel like Fable!?” Well, your
thoughts are right, especially when you pick up your first sword and swing it.
This game itself is that of Fable. It even has a dodging roll option!
When I first played I thought to
myself, and anytime I explain this game to a friend I keep quoted, “It’s like
Lionhead Studio’s had a baby. And that baby murdered Peter Molyneux, taking over
and making Big Huge Games. When Lionhead wanted to make Fable 4, Big Huge Games
stepped in made Fable better with a greater story, lore and everything else!” I
hope you take that all as a metaphor. I do not endorse murder for great games. Back
onto the gameplay.
After you pick up your sword and
travel a bit, you reach your first combat zone. You must save one of the gnomes
that threw you done that deep, stinking hole! Kill the Tuatha and the gnome
will talk to you saying to look for Hughes who created the Well of Souls and
explaining why you are alive right now. The dialogue screen is deep. Featuring
an easy way to accept quests and giving you more information the more you talk.
After talking to Mr. Gnome you should see a glowing around the Tuatha’s body.
This means that there is a looting system. Go ahead and loot him, you deserve
it! The looting screen is much like Dragon Age and Mass Effect. Just the way it
looks, really. You should see some crates too somewhere. Attack those crates.
They break! AND give you money!
There are many things you can do in
Kingdoms of Amalur: Reckoning. Things like persuading others to like you,
blacksmithing, alchemy, dispelling, lockpicking and sagecrafting. Blacksmithing
requires you to disassemble your weapons to make new ones or find stuff
throughout the land. Alchemy uses reagents found in plants in which you use an
alchemy lab to make and mix different potions. Sagecrafting is the use of gems
to insert in your armor or weapons. You can combine different gems for
different effects. Dispelling is weird and hard. It’s used for breaking spells
on a chest so you can loot it. I still haven’t gotten a hang of it. Lockpicking
is like Fallout, Skyrim style. You have to force the lockpick a certain way and
then break into the chest. There are magical lockpicks that opens stuff
automatically too, somewhere.
The boss battles are great, hard,
and intimidating. The bosses use a huge health bar and are no push over, unless
you have a full Fate meter. Fate is where you get to change the fate of how the
battle should have gone. It’s like an overkill button. It is generic though in
most games. Fate gives you increased speed and attack damage. And when you
almost kill an enemy or boss? Press the Activate button and a cool cutscene
will happen and a Quick Time Event will pop up, generating massive overkill and
giving you 25-100% bonus EXP!
When the tutorial is finally over
with you get to see the great beautiful land! The environment is coloured to
such a great extent. You can hear birds chirping, waterfalls and rivers,
bridges, and ruins. Around the world of the Faelands are shrines that can give
bonuses that will most likely save your life. Think of the Shrines in Diablo.
As an added bonus, there are lorestones spread out. Collect all the lorestones
in a selected area and you receive a permanent stat bonus. They also tell a
great story.
Right after you get done with the tutorial
and kill the boss, you get to meet a Fateweaver. He can see everyone’s fate and
destiny. However he cannot see yours. Therefore, you get to choose your own
Destiny! This is pretty much how you want to let your character be. Want to be
a warrior? Rogue? Mage? As you level up your skill trees, your Destiny powers
up too. Don’t like your Destiny? You can change it any time!
There are towns and cities within
the Faelands. Towns are great because you don’t have to go through a loading
screen. But the first city you go to, think of a smaller Darnassus from World
of Warcraft. You can fast travel between dungeons and towns and cities too!
There are vast amount of side quests to be done, including faction side quests,
which when completed give you a permanent stat boost. You can even get a few
houses, buy stuff like Alchemy Labs, plant regeants, and weapon racks.
The weapons are great also. They
also special moves that you can use with them. The weapons consist of:
Longswords, Greatswords, Daggers, Faeblades, Chakrams, Staffs, Hammers,
Sceptres, and Bows. When you level up you get 1 talent skill (Blacksmithing,
persuasion, lockpicking, stealth, etc), and 3 Tree skills. You can use the tree
skills on any specialty you want, like Sorcery, Finesse, or Might. There are
weapon masteries you can upgrade to for Tree skill points. These let you do new
abilities, like for the mage, instead of rolling, you get “teleport blink”,
which is pretty much the same thing, it just looks cooler.
Overall I give this game a 7/10.
Music, sound: 6/10 (The BGM isn’t
that quite interesting but voice-acting is amazing)
Graphics: 7/10 (It’s not Skyrim or
Battlefield graphics but it’s great)
Gameplay: 7/10 (The combat is
great, but it’s kind of like “Push X to win”, but with added “Dodge or die”.
The boss fights are fun though)
I’d say buy it but only if you have
beaten everything else. It is a RPG, but it’s a single-player RPG that isn’t gameplay
deep. It’s a lot better than Fable though. Don’t let my bias about the Fable
series get you down; if you enjoyed the Fable series then you will love this game
for sure.
This review was written by MotionM™. Did you like this review? Comment below and tell me!
Sexy review M. I like how damn in depth it is.
ReplyDeleteKeep it up!
Thanks Blue. Any feedback is great feedback!
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