Saturday, December 28, 2013

Gone Home - Mysterious Interaction At Its Best

Gone Home is truly a masterpiece that contains suspense, mystery, and probably the best narrative and interactive experience 2013 has given us, all created by The FullBright Company. In Gone Home you get to re-experience the 90's all over again in an Oregon Mansion once owned by a deceased psycho uncle. You play as Kaitlin Greenbriar, Katie for short, who has to uncover the clues about what happened to her sister, Samantha.

When you are first introduced to the game, Katie is flying back home from her trip all around Europe.The first sign you will get is a letter on the door that reads your sister is gone and to not snoop around the house and find out what happened and where she went. You are now surrounded by the empty mansion, 20+ rooms, and the ambiance of the storm that has come over the Oregon town of Arbor Hill.

As an Interactive sort of game, Gone Home has very minimal gameplay with the only controls being the ability to move freely, clicking and examination of most objects, crouching, and the use of the menu. The minimal controls make for a better structure to add to the dynamic and rich story telling that creates the perfect warming sensation all the way until the end. You will read notes of your family, read excerpts from the books your dad wrote about the JFK assassination, 90's punk rock cassettes, and hear small journals that your sister Samantha left you as you progress until reaching the conclusion.


Gone Home is definitely a must play game for anyone that has roughly an hour to waste and should be played and finished before being properly judged, as most games these days are revolved around gameplay, something that Gone Home does so well without. The soundtrack itself is warm, loud, and rough. The atmosphere is creepy, dark, and all mysterious as it keeps you wondering on the edge of your seat.